As a lover of gory movies and video games, I've been known to mock those who think that violence in gaming and film causes violence in society. But when people like murderer Nathaniel White literally admit to being "inspired" by violent movies like RoboCop 2, it might be time to admit that graphic violence in movies and games can be detrimental if it's exposed to the wrong people.
It was after watching RoboCop 2 in 1991 that Nathaniel White decided he wanted to kill someone.
"I seen him cut somebody’s throat, then take the knife and slit down the chest to the stomach, and leave the body in a certain position."
After being jailed for a year for an unrelated abduction, White was released. Once he was free, he immediately killed his girlfriend's 14-year-old niece. Her body was found in nearby Goshen, New York.
White went on a spree after that, killing several women of different ages. One victim's body was found near this abandoned farmhouse, and two more were discovered inside.
One of the victims' sisters pointed White out to police when he returned to the point of abduction. He was charged with six counts of second-degree murder.
Nathaniel White pleaded not guilty for reasons of insanity. You could easily write off this morbid scenario as an anomaly, but maybe Hollywood should think about the amount of violence that hits the silver screen. You never know who might be watching.